SONIC DÉCOR
Exploring the role of technology actors in improvisational theater through proximity-based sensing
PROJECT TYPE
Research through Design
Individual
SUPERVISED BY
Bart Hengeveld
THEMES
Interaction design
Sound design
Performance
Intelligent system design
CONTRIBUTIONS
Design research
Experience prototyping
Generative co-design
Process management
Interactive technologies play an increasingly prominent role in everyday life, moving
from separate tools towards more explicit actors in processes together with humans. In
performance arts, they have seen frequent use amongst dancers and musicians, but rarely
in theater practices. Sonic Décor is a system to make décor objects interactive in
sound through proximity-based sensing. The objects become technology actors, explicitly
affecting narrative in theater processes. A study involving technology actor prototypes
was conducted to find out how the practice of improvisational theater could change from
their introduction. Insights indicate that the proposed technology actors present
opportunities for quick, dynamic, distributed control over input into improvised
narratives. However, important considerations are (1) the added complexity in narrative
agency, (2) the balance between technology’s supportive and proactive behavior, and (3)
the need for familiarization through early incorporation into the process.
Throughout the individual design process, there was a consistent flow between ideation
through prototyping and making sense of design action through cross-checking with
academic work in interactive theater. Additionally, extensive co-design-inspired
stakeholder involvement resulted in a theater performance with the prototypes, which
informed the process through making sense of design activities, and how to interpret
these in a managed and well-informed manner.